#Crafting Settings. [crafting] #Whether Fluid Traders can be crafted. #Also affects crafting of fluid trader accessories (Fluid Trader Interface, Fluid Capacity Upgrades, etc.) #Disabling will not remove any existing Fluid Traders from the world, nor prevent their use. #/reload required for changes to take effect. #Default: true allowFluidTraderCrafting=true #Whether Fluid Tanks can be crafted. #Disabling will not remove any existing fluid tanks from the world, nor prevent their use. #/reload required for changes to take effect. #Default: true allowFluidTankCrafting=true #Wheter the Void Tank can be crafted. #Disabling will not remove any existing fluid tanks from the world, nor prevent their use. #/reload required for changes to take effect. #Default: true allowVoidTankCrafting=true #Whether Energy Traders can be crafted. #Also affects crafting of energy trader accessories (Energy Trader Interface, Energy Capacity Upgrades, etc.) #Disabling will not remove any existing Energy Traders from the world, nor prevent their use. #/reload required for changes to take effect. #Default: true allowEnergyTraderCrafting=true #Whether Batteries can be crafted. #Disabling will not remove any existing Batteries from the world, nor prevent their use. #/reload required for changes to take effect. #Default: true allowBatteryCrafting=true